Nakamura, L. (2008). Cyberrace. Publications of the Modern Language Association of America, 123, 1673-1682.
I
have been exploring theory behind my profile picture project, and Dr. Romberger
directed me to theory of subjectivity. I have read a primer on subjectivity by
Mansfield (2000) that offers a good definition of subjectivity as "theorising
the subject, … asking how the idea of a self has been thought and
represented" (p. v). I turn in this post to Nakamura (2008) for an
application of subjectivity in digital spaces.
Nakamura’s
question is, “[I]f life online is real, are race and racism online real
too?" (p. 1675). She explores this question through a literature review of
cyberspace, her intentionally chosen term drawing on the nineties’ vocabulary. What
she finds running through all of the literature is an empty idealism about the
Internet solving the social problem of race.
For example, in its pre-graphic days, the Internet was seen as
non-racial because the body could not be seen. However, researchers found that
any racism that arose was therefore blamed on the target of the racism for having
brought up race (p. 1676).
The shift to graphics is where
this research starts to apply to our class. The Internet, now Web 2.0 versus
cyberspace, is seen as a place where all can participate equally and therefore
as a post-racial space (p. 1679). However, researchers have found systematic
racialization, from digital games presenting migrant farm workers as Asian (p.
1678) to “digital fame accru[ing] to racialized performances” (1680). Since Web 2.0 “incessantly recruits its users
to generate content in the form of profiles, avatars, favorites, comments,
pictures, wiki postings, and blog entries" (p. 1680), the draw of
racialized performances to be noticed is strong.
Nakamura ultimately concludes
that race and racism are very much alive in the utopic Internet where everyone
can purportedly be whomever they wish to be. This article links to our
discussions of the gaze, as Nakamura found race showing up most as driven by the
gazers. Game-players manipulate the farm
workers; viewers give more likes and comments to racialized performances. This links to my project, as I want to study
whether people recognize the power of this gaze. That is, are they choosing
profile pictures for different venues because they know that gazers are
judging? Nakamura encapsulates digital
life as "the grueling immaterial labor of 'making yourself'" (1680).
Making yourself for whom? Yourself or the gaze?
Reference
Mansfield,
N. (2000). Subjectivity: Theories of the Self from Freud to Haraway.
Washington Square, NY: New York University Press.
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